Dodge and Burn

So what do you do if you don’t have fancy strobes and off-camera flashes and pocket wizards and reflectors? Well, one thing you can do – particularly if you only had two minutes to take a self-portrait in the bathroom mirror before you had to rush off to a Halloween party – is to utilize your software’s capabilities to dodge and burn. These two tools can make a world of difference in how the subject looks in the final version.

One important disclaimer: I really did only have about two minutes to take this shot, and I used settings I normally wouldn’t have if I’d taken a moment to actually look, and this photo gets pushed a LOT during post-processing (as you’ll see!) so please keep that in mind as you consider the photo quality.

First, let’s take a look at the original. You’ll probably note that the color cast of the bathroom’s compact fluorescent light bulbs looks quite similar to photos you might have seen on things like MySpace:

asw_db_original

While thumbing through my presets, I quite liked how the following one looked initially, but I knew it could use a little bit of work:

asw_db_preset

So I decided to head for one of the new features in Lightroom version 2: the brush for applying localized edits. That means that the edits you choose are applied only to the parts you “paint” over with the brush. You can adjust a lot of things with this brush, like saturation, contrast, clarity – and most importantly for this photo – exposure. A negative exposure value makes the painted area darker. In darkroom parlance, this is known as “burning.” A positive exposure value is the equivalent of “dodging.”

You access the brush tool by clicking on the brush icon in the right-hand-side panel:

asw_db_icon

I find the default menu somewhat unwieldy, but you can change the layout by clicking on the “toggle” button (the tiny rectangle that’s half bright and half dark). I’ll be using the toggled layout for all the settings shown below:

asw_db_toggle

Let’s start by taking another look at the photo after the preset was applied. The background doesn’t really do much for me, so I’m going to start by making it darker. I’ll be using these settings:

asw_db_1_bg_settings

The brush will be adjusted several times so that we can get a crisp outline without darkening the subject too much, but the size you see above is a good starting point. You’ll notice too that I decreased the clarity a bit (kind of like adding a bit of blur), the saturation, and the contrast, but the most telling difference you’ll see is with the exposure. A value of -1.10  is just over a full stop difference. This is going to be the first step in bringing out the subject. You can see the area that I burned below in red:

asw_db_2_bg

There’s still the matter of the arm showing that was holding the camera and cleaning up a few of the edges, so a couple of more quick edits will take care of those factors. Once the edits are made, they show up as small white circles so that you can re-access them later:

asw_db_3_bg_tidy

Now, let’s move on to the subject’s face (and I realize that I am the subject, but it seems easier to talk about that fact in the third person). It definitely needs to be brightened up, so I’m going to use the following settings:

asw_db_4_face_brighten_settings

In this case, I’m going in almost the complete opposite direction that I did with the background: almost a full stop brighter, adding clarity rather than subtracting, adding contrast rather than taking it away. The idea is to really make the subject the focal point of the viewer’s attention.

This is where I applied these settings:

asw_db_5_face_brighten_applied

Subtlety is the name of the game with dodging and burning, so while these values worked for most of the face, I’m going to treat the portion that was already a little bit brighter than the rest of it separately, choosing softer values for the exposure:

asw_db_6_face_brighten_2_settings

This settings will only be applied to the following part of the face:

asw_db_7_face_brighten_2_applied

A quick check reveals that we seem to be on the right track:

asw_db_8_face_brighten_check

I spent a lot of time on my hair last night, and I thought it a pity that the curls didn’t show, so I decided to brighten the portion of my hair that’s spilling over my shoulder. The problem was that it was REALLY dark right there, so I had to use some rather severe settings to make them show up at all:

asw_db_9_hair_brighten_settings

Yes, you read that right: we’re going to be increasing the hair by over 3 stops on the exposure setting and increasing the brightness as well. I don’t know what the difference between these two values are, to be honest, but I usually just play around with both until I get the look I want. In this case, we’ll be applying these crazy settings only to the hair:

asw_db_10_hair_brighten_applied

By now you’ve probably noticed that the brush is round, but the areas that have the settings applied aren’t necessarily round or even-edged. In fact, I have some rather severe edges in the example above:

asw_db_11_hair_brighten_erased_holes

The reason for this is that Lightroom allows you to erase the area that you “paint.” If you click the “Erase” function and then adjust your brush’s size, feathering, and flow, you can customize exactly where those edits will fall:

asw_db_12_hair_brighten_erased

Editing the flow is especially important, because light rarely falls into hard edges. If you set the flow to something less than 50% and then carefully paint over an area, you can achieve a transparent look that mimics careful shadowing:

asw_db_14_hair_brighten_erased_transparency_settings

asw_db_13_hair_brighten_erased_transparency

The one part of a portrait that most people want to bring out is the subject’s eyes. As you can see because of the angle of the light, the subject’s eyes here are in pretty deep shadows. It would be difficult to work with all the options that the brush tool has on such a tiny space, unless we do something drastic: zoom! We’re going to zoom in to the area we want to work on, which will allow us to make the careful feathering and flow decisions that we need to make the lighting look as natural as possible.

asw_db_15_eye_zoom

Once again, we’re going to attempt to go for a subtle look, so there are going to be quite a few edits to deal with the varying topography we have. For the first edit, we’ll use these settings:

asw_db_16_eye_settings

Pretty standard, really – just an increase of one stop. We’ll apply them to this portion of the eyes:

asw_db_17_eye_applied

To really bring out the eye that’s closest to the viewer, we’ll refine the settings and use a smaller brush to make sure that the settings are only applied to the portions below the eyelid:

asw_db_18_eye_more_settings

asw_db_19_eye_more_applied

At this point, I sit back and try to imagine how the scene would have looked if I’d have had the light sources on hand to make this look without the post-processing. If the right eye, the one we were just working on, was really as well-lit as we’ve made it appear, then the other eyelid would also be a bit brighter. So we’ll mimic how we think it would have looked with another brush adjustment:

asw_db_20_other_eye_both

If we click the brush icon again, we can see how our work is coming along without the white dots that Lightroom uses to show us where the edits are – so they’re there, but you’re seeing how the finished product will look once you export:

asw_db_21_eye_check

I basically did this a LOT and made tiny adjustments for each flaw I saw. Since this IS my face, I was probably a little more critical than I would have been otherwise. In the end, I made a couple dozen adjustments, as you can see here:

asw_db_22_all

But the difference between the first version with the preset applied and the final version with the dodging and burning edits made is quite a difference, right?

asw_db_23_before_after

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